One example I was given is a taxi company owned by the main character opens up missions regarding a new ride sharing service coming to town and threatening his cab profits. He’s not trying to make a statement with it, but much like a comedian, just wants to use the extremes to entertain. While Retro was filled with references to other games, this new game is filled with social references, a parody of the modern world. Buildings throughout the city can be bought up and each unlock additional missions that can be completed. Shakedown is its own game, featuring an old man trying to gain and retain his empire. Shaking Things Upīrian wants to be clear that Shakedown Hawaii is not Retro City Rampage 2. Brian explained it all to me in a bunch of technical jargon that I didn’t quite understand, but regardless of not quite grasping the details of it all, it’s fascinating to listen to him talk about his games and the passion he has for these projects.
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Shakedown hawaii ps4 series#
Instead of being a series of sprites layered on the top of a pixel map, Shakedown Hawaii has a little more depth, with buildings and objects in the background allowing the player character to walk behind them.
![shakedown hawaii ps4 shakedown hawaii ps4](https://mediamaster.vandal.net/m/88982/shakedown-hawaii-psn-20208291118040_3.jpg)
![shakedown hawaii ps4 shakedown hawaii ps4](https://www.savingcontent.com/wp-content/uploads/2019/06/ShakedownHawaii_review-featured-1024x576.png)
Shakedown Hawaii is like a step to the next generation from Retro City Rampage, going from 8-bit to a pseudo 16-bit world. For years, I’ve been itching to see what Brian Provinciano and his small team would get up to next, so when the chance rolled around to check out Shakedown Hawaii at PSX 2016, I had to stop by.